You’re best bet is to draw a picture of a waffle with a silly face plastered on top of it, because that’s exactly what that statement is. Go ahead and sit down with a pen and paper and try to map out what in the actual hell Spencer is even saying there. But I’ll also say in the model-I’m just answering directly the question that you had-when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Nowhere in the documentation that we put together was: ‘How do we keep other players from playing these games?’ We want more people to be able to play games, not fewer people to be able to go play games. “This deal was not done to take games away from another player base like that. “I don’t want to be flip about that,” he added. After Microsoft acquired the game studio for a then eye-popping $7 billion, Xbox’s Phil Spencer said the following. Take Microsoft’s acquisition of Zenimax/Bethesda, for instance. All the while, throughout this and previous acquisitions taking place in a climate of market consolidation, Microsoft executives have made vague, non-committal statements about how it doesn’t actually want to go the exclusivity route with its titles generally. The regulators have expressed varied levels of concern and Microsoft’s rebuttal to those concerns has mostly been to ink 10-year deals with other platforms to keep the key series Call of Duty non-exclusive, at least for that timeframe. It’s a huge deal, both in terms of the size of the purchase relative to the video game industry, but also because of what it could mean for the overall competitive marketplace in the industry as well. We’ve been talking about Microsoft’s proposed acquisition of Activision Blizzard a lot lately and for good reason. Tue, Mar 28th 2023 08:18pm - Timothy Geigner
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